public class ShotDetection| Attributes | Shot Attributes that are appended on to each Shot, in the Shot.Attributes field |
| Capability | |
| Error | |
| Event | |
| InternalPaused | |
| LastShotDetected | |
| Paused | |
| RecentShotUpdates | List of the last few shots that were scored or edited from the target. Almost always a list of 1. |
| Sequence | Each shot when it is detected it is labeld with an in order numbering, known as Sequence |
| Settings | |
| StageLabel | The label to apply to each shot when it is detected. |
| UserPaused | |
| Warning |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) |
| GetHashCode | Serves as the default hash function. (Inherited from Object) |
| GetType | Gets the Type of the current instance. (Inherited from Object) |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object) |
| ToString | Returns a string that represents the current object. (Inherited from Object) |