public class ShotList| MatchID | A ShotList object should always be limited to at least a specific Match ID. |
| NextToken | If after receiving a ShotList from a target, there are more shots to send, NextToken will be set. A null value or empty string means all shots have been sent. |
| ResultCOFID | A ShtoList object may additionally be limted to a specific ResultCOFID. If an empty string or missing, then the ShotList is for the entire match. |
| Shots | The list of Shots sent by the Target. May not be the complete list. Check NextToken if the target has more. |
| TargetName | The thing name (target's state adddress) that sent this ShotList |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) |
| GetHashCode | Serves as the default hash function. (Inherited from Object) |
| GetType | Gets the Type of the current instance. (Inherited from Object) |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object) |
| ToString | Returns a string that represents the current object. (Inherited from Object) |