For Babelfish Release 1.12.5.15

SquaddingAssignmentSquad Class

Definition

Namespace: Scopos.BabelFish.DataModel.OrionMatch
Assembly: BabelFish (in BabelFish.dll) Version: 1.12.5.15+bc7490f802416c9e774304c66372b6a26afede1d
C#
[SerializableAttribute]
public class SquaddingAssignmentSquad : SquaddingAssignment, 
	IComparable<SquaddingAssignmentSquad>
Inheritance
Object    SquaddingAssignment    SquaddingAssignmentSquad
Implements
IComparableSquaddingAssignmentSquad

Constructors

SquaddingAssignmentSquadInitializes a new instance of the SquaddingAssignmentSquad class

Properties

CheckSum A hashed value that is unique to this instance. The value is calculated by the CalculateChecksum() method.
(Inherited from SquaddingAssignment)
FiringOrder When multiple Participants are shooting on the same SquaddingAssignment for the same relay, the Particpants will fire with this order.
(Inherited from SquaddingAssignment)
Range
(Inherited from SquaddingAssignment)
ReentryTag If this is Event uses re-entry, this is the unique reentry tag for this individual. The values of an empty string ("") or "No Reentry" mean the same thing.
(Inherited from SquaddingAssignment)
Squad The name of the squad the Individual is squadded on.
SquaddingType Implementation of the IDeserializableAbstractClass interface. To have added control over the Deserialization of abstract classes, in to Concrete classes, the JSON should include a ConcreteClassId that specifies the Concrete class.
(Inherited from SquaddingAssignment)

Methods

CalculateChecksum Calculates a checksum value that represents the current state of the instance's properties, excluding the LastUpdated and CheckSum properties. Assuming the underlying data did not change, the value of this method should be the same across multiple serializations and deserializations of the same instance.

The intent of this method is two-fold. First to provide a way to verify the integrity of the instance's data after deserialization. If someone (or something) modified the serialized values then CalculateChecksum should return a different value. While we may not know what changed, we can at least detect something manipulated the data.

The second intent is to compare the value of the instance on the server to the local copy. If the value is the same (on the server and locally) then the server has the up to date instance value.


(Inherited from SquaddingAssignment)
CompareTo 
EqualsDetermines whether the specified object is equal to the current object.
(Inherited from Object)
FinalizeAllows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object)
GetHashCodeServes as the default hash function.
(Inherited from Object)
GetTypeGets the Type of the current instance.
(Inherited from Object)
MemberwiseCloneCreates a shallow copy of the current Object.
(Inherited from Object)
ToString
(Inherited from SquaddingAssignment)
ToString(Boolean)
(Overrides SquaddingAssignmentToString(Boolean))

See Also